Is This Part of the Main Biome or a Mini Biome?: Mini Biome Biome Idea: The Totally innocent shack in a wheatfield! Describe the Biome:
Upon entering the Biome you will find yourself in a grand expanse of wheat. In the middle of this field is a simple tin shack with a single door on it and what looks to be an old fashioned radio antenna.
Upon opening the door to the shack however depending on the time of day there is either a totally normal looking floor that will drop out from underneath the subject once they are standing on it, or they will find no floor and instead gaping empty hole where the floor should be.
No matter which way they are introduced to the hole it is a long tunnel going deep into the earth and upon reaching the ground you find yourself in a room tiled all along the walls and ceiling with white tiles. Occasionally a sign directs you this way or that, and the hole in the ceiling closes up behind you.
This is just one of the many rooms of the Aperture Science Bunker. The Bunker was set up as an Auxiliary testing site and storage unit for many of Aperture's supplies. It is run by a copy of the Genetic Lifeform and Disk Operating System or GLaDOS. It's purpose is two fold. Protect and store Aperture Science products and materials, and continue testing.
GLaDOS will be all too happy to set the players to testing, in her own special twisted way. Tests are obstacle courses of sorts usually requiring the subject to solve a puzzle as well as perform some feat of athleticism. The most common end result of each test will require the subject to reach the door at the other end of the room, opening it by flipping switches somewhere else in the room. Some switches can be thrown by hand while others require a weighted object to be placed upon them to keep the door open.
To prolong the use (read:Lives) of her subjects GLaDOS will reward co-operation by providing them with milk, canned beans, clean water and tools to solve the puzzles. She is however hard wired in a particular way that means more often then not she will enjoy watching the test subjects suffer for a long time before being generous with her supplies.
If one can break free of the testing course, they will discover the office areas of Aperture, cubicles, small labs and computer stations. There are even sleeping tubes for employees who were expected to stay overnight.
Deeper in the facility are ruins of the original salt mines that the facility was built upon. There are run down buildings stocked with various complicated devices, and some not so complicated devices like radios, shower curtains and spatulas with the Aperture Science Logo on them.
There are also some small factories inside the facility that create turrets. Turrets are three legged stationary security devices that have a wide spread laser sight. Any living creature that steps into their line of sight will immediately be shot at by a seemingly never ending supply of bullets.
Turrets are not impossible to defeat however. They are flammable, and will explode if lit on fire. They also shut down if they've been knocked over. Finally they cannot move on their own so they will remain starring in one direction.
Anything Notable This Biome Changes About the Setting?:
GLaDOS is fiercely protective of the advanced technology the facility houses and as such has installed light screens at the entrance to the facility. Any Aperture Science property that is taken through the light screens will be instantly vaporized unless GLaDOS allows the objects to pass through. This will prevent the players from gaining access to advanced technology.
Objects she may allow to pass through in exchange for testing or favors are as follows: Cans of beans Powdered Milk Cardboard Old fashioned Radio Paints and painbrushes Spatulas Aperture Logo clothing and jumpsuits ****************************************
GLaDOS will occasionally send out her two Robot henchmen Atlas and P-body to try and capture potential test subjects. They are however...not the brightest robots and would be easy to thwart. This is simply an excuse players can use if they need a reason to be abducted for testing. They act as GLaDOS eyes, ears and hands outside of the Facility and will take back information to her. They can be convinced to help the playing characters but not inside the Facility. They are unquestionably loyal to GLaDOS and Science.
Aperture Science Bunker
Biome Idea: The Totally innocent shack in a wheatfield!
Describe the Biome:
Upon entering the Biome you will find yourself in a grand expanse of wheat. In the middle of this field is a simple tin shack with a single door on it and what looks to be an old fashioned radio antenna.
Upon opening the door to the shack however depending on the time of day there is either a totally normal looking floor that will drop out from underneath the subject once they are standing on it, or they will find no floor and instead gaping empty hole where the floor should be.
No matter which way they are introduced to the hole it is a long tunnel going deep into the earth and upon reaching the ground you find yourself in a room tiled all along the walls and ceiling with white tiles. Occasionally a sign directs you this way or that, and the hole in the ceiling closes up behind you.
This is just one of the many rooms of the Aperture Science Bunker. The Bunker was set up as an Auxiliary testing site and storage unit for many of Aperture's supplies. It is run by a copy of the Genetic Lifeform and Disk Operating System or GLaDOS. It's purpose is two fold. Protect and store Aperture Science products and materials, and continue testing.
GLaDOS will be all too happy to set the players to testing, in her own special twisted way. Tests are obstacle courses of sorts usually requiring the subject to solve a puzzle as well as perform some feat of athleticism. The most common end result of each test will require the subject to reach the door at the other end of the room, opening it by flipping switches somewhere else in the room. Some switches can be thrown by hand while others require a weighted object to be placed upon them to keep the door open.
To prolong the use (read:Lives) of her subjects GLaDOS will reward co-operation by providing them with milk, canned beans, clean water and tools to solve the puzzles. She is however hard wired in a particular way that means more often then not she will enjoy watching the test subjects suffer for a long time before being generous with her supplies.
If one can break free of the testing course, they will discover the office areas of Aperture, cubicles, small labs and computer stations. There are even sleeping tubes for employees who were expected to stay overnight.
Deeper in the facility are ruins of the original salt mines that the facility was built upon. There are run down buildings stocked with various complicated devices, and some not so complicated devices like radios, shower curtains and spatulas with the Aperture Science Logo on them.
There are also some small factories inside the facility that create turrets. Turrets are three legged stationary security devices that have a wide spread laser sight. Any living creature that steps into their line of sight will immediately be shot at by a seemingly never ending supply of bullets.
Turrets are not impossible to defeat however. They are flammable, and will explode if lit on fire. They also shut down if they've been knocked over. Finally they cannot move on their own so they will remain starring in one direction.
Anything Notable This Biome Changes About the Setting?:
GLaDOS is fiercely protective of the advanced technology the facility houses and as such has installed light screens at the entrance to the facility. Any Aperture Science property that is taken through the light screens will be instantly vaporized unless GLaDOS allows the objects to pass through. This will prevent the players from gaining access to advanced technology.
Objects she may allow to pass through in exchange for testing or favors are as follows:
Cans of beans
Powdered Milk
Cardboard
Old fashioned Radio
Paints and painbrushes
Spatulas
Aperture Logo clothing and jumpsuits
****************************************
GLaDOS will occasionally send out her two Robot henchmen Atlas and P-body to try and capture potential test subjects. They are however...not the brightest robots and would be easy to thwart. This is simply an excuse players can use if they need a reason to be abducted for testing. They act as GLaDOS eyes, ears and hands outside of the Facility and will take back information to her. They can be convinced to help the playing characters but not inside the Facility. They are unquestionably loyal to GLaDOS and Science.