summermods: (Default)
Winter Mods ([personal profile] summermods) wrote2012-04-18 10:28 pm
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Plot Post



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As a general note, we would rather no biomes be introduced in the outset that give the characters extremely advanced technology. Part of the fun of the game is having the characters build a civilization from scratch. That does not, however, mean they can't discover a built-up section of the biome or an outside biome with advanced technology they don't know how to use, or technology that may be in need of repair.
coffin_rawker: (Pina colada!)

[personal profile] coffin_rawker 2012-04-29 04:49 pm (UTC)(link)
Is This Part of the Main Biome or a Mini Biome?: Mini Biome!
Biome Idea: The Shadow Isles (cause I'm unoriginal orz)
Describe the Biome:
This is where it's from!
It's simply a biome filled with a very large lake/small sea and has a set of islands that are always covered in fog. The lake itself has few dangers, but they still exist in the form of mutated water creatures such as eels and such.

The islands themselves can be lived on, but they're dangerous. It has extensive natural resources and secrets but the cost of living there in relative safety are really high.

Anything Notable This Biome Changes About the Setting?: Well it'd introduce undead and some monsters if that's possible. If not, that's fine too! It was just an idea haha ^^;;

[personal profile] coffin_rawker 2012-07-09 07:14 am (UTC)(link)
Little is known about the mysterious Shadow Isles. An eternally thick, unnatural fog blankets the islands from the view of outsiders. It is thought that the islands are home to countless forms of undead, though no one seems eager to perform the exploration necessary to find out the truth.

In the Isles, there are many shades of death, and each is embraced rather than feared or reviled. One can only ascend from one state to the next with the magical aid of a skilled professional. The Ferryman, is one individual who serves this role. He acts as a ferryman for the Isles' undead denizens, helping them climb death's many-tiered ladder.

Many forms of undead and abominations roam the islands that are surrounded by a very dark sea. It in itself isn't filled with immediate danger but prolonged stay in the water may invite unwelcoming creatures to show you a rough time.

The islands themselves are rich in resources. Minerals, rare plants, strong wood, oil, and many others. There are also old ruins filled with both treasure and many more dangers in the forms of traps and hideous creatures that were left long ago to guard them.

It is possible to live in the Shadow Isles, but those who do, do so at their own risk. Undead might be the least of your problems and those are fairly bountiful in the Shadow Isles.
badluckbabe: (Default)

[personal profile] badluckbabe 2012-07-11 09:13 pm (UTC)(link)
Is This Part of the Main Biome or a Mini Biome?: Mini Biome
Biome Idea: Mickeyjunk Mountian
Describe the Biome:

A mighty mountain built so high that a constant layer of snow is visible at it's peak. Yes "built" because this is no naturally occurring snow capped peak but a majestically cobbled together precipice of junk! And all of it bearing the visage of a familiar (for some characters at least) cartoon mouse.

Pools of toxic chemicals puddle around the base of the mountain and seemingly benign rabbit creatures live around them. The higher you climb through the creatures change shape and become more violent and territorial.

Atop the mountain is a giant glass bottle that appears to be leaking the same toxic chemicals that can be found pooling around the mountain spawning the creatures that live here.

A simple shack rests somewhere midway up, the home of a Mountain climber who no longer appears to live there.

And deep within the Mountain should anyone be brave enough to climb high enough and locate the secret entrance a mysterious lair can be found. While there seems to be some modestly complex technology here none of it is functional and it operates on no logical system that can be understood. At sometimes it's inner workings seem needlessly complex and at other times it seems too simple to actually function (Such as a machine that appears to have once been powered by a hamster wheel) Also a surprising amount of fireworks and Christmas lights.

Image 1
Image 2
Image 3
Image 4
Image 5

Anything Notable This Biome Changes About the Setting?:

Other then just being interesting and creepy to explore this Mountain can provide curious items all adorned with the face of the constantly smiling black and white mouse, though not all of it is still functioning or in good shape. Still you know what they say. One man's trash is another man's treasure.

The chemicals that are a hindrance to moving around the mountain could have curious effects on anyone who comes in contact with them, ranging from simple pain and suffering, to disease and possibly other mutations.

While the smaller mutant creatures are a low level threat unless they gather in larger numbers, the bottle contains a sinister monster that if released could be a threat the players would have to deal with together.
darker_alice: (Default)

Queensland

[personal profile] darker_alice 2012-07-12 12:21 am (UTC)(link)
Is This Part of the Main Biome or a Mini Biome?: Mini Biome
Biome Idea: Queen of Heartsland
Describe the Biome:

Distance

Inside

Outside view 1

Inside overhead

Queensland Teeth entrance


The outside of this place once was lush with green and card guards occupying the gardens: now, it is but a husk of what it once was, everything outside dying, remnants of dead chess pieces and grotesque architecture, sometimes a mixture of both. The inside is your typical palace setting with a twist. You may find more grotesque art as well as dried up husks of what was once very scary tentacles. it is also inhabited by undead card guards and doll minions.

Of course, this is just the outer layer of the castle. The farther in you go, the dankier, wetter, more alive you realize the castle actually is, and then you understand the monster that once was queensland has only receded and is not completely gone. You are surrounded by fleshy walls with eyes, teeth, tentacles and everywhere you can hear a beating heart. If you can survive and are brave enough, you can have an audience with the queen herself, if she does not take your head first.


Anything Notable This Biome Changes About the Setting?: This level has been in both Alice games for a reason: it represents the very heart of her psyche, and is where, in the first game, all the nightmares came from. In the second game, it is still very much a part of her psyche, but only evidence of the larger problems in Alice's life, hence why its become dilapidated and dying from the outside.

This level is particularly disheartening because it starts out with dead silence, filling the person with dread and a forewarning...and then this starts up http://www.youtube.com/watch?v=9G3MndqCVr8.
badluckbabe: (Default)

Aperture Science Bunker

[personal profile] badluckbabe 2012-11-22 11:20 pm (UTC)(link)
Is This Part of the Main Biome or a Mini Biome?: Mini Biome
Biome Idea: The Totally innocent shack in a wheatfield!
Describe the Biome:

Upon entering the Biome you will find yourself in a grand expanse of wheat. In the middle of this field is a simple tin shack with a single door on it and what looks to be an old fashioned radio antenna.

Upon opening the door to the shack however depending on the time of day there is either a totally normal looking floor that will drop out from underneath the subject once they are standing on it, or they will find no floor and instead gaping empty hole where the floor should be.

No matter which way they are introduced to the hole it is a long tunnel going deep into the earth and upon reaching the ground you find yourself in a room tiled all along the walls and ceiling with white tiles. Occasionally a sign directs you this way or that, and the hole in the ceiling closes up behind you.

This is just one of the many rooms of the Aperture Science Bunker. The Bunker was set up as an Auxiliary testing site and storage unit for many of Aperture's supplies. It is run by a copy of the Genetic Lifeform and Disk Operating System or GLaDOS. It's purpose is two fold. Protect and store Aperture Science products and materials, and continue testing.

GLaDOS will be all too happy to set the players to testing, in her own special twisted way. Tests are obstacle courses of sorts usually requiring the subject to solve a puzzle as well as perform some feat of athleticism. The most common end result of each test will require the subject to reach the door at the other end of the room, opening it by flipping switches somewhere else in the room. Some switches can be thrown by hand while others require a weighted object to be placed upon them to keep the door open.

To prolong the use (read:Lives) of her subjects GLaDOS will reward co-operation by providing them with milk, canned beans, clean water and tools to solve the puzzles. She is however hard wired in a particular way that means more often then not she will enjoy watching the test subjects suffer for a long time before being generous with her supplies.

If one can break free of the testing course, they will discover the office areas of Aperture, cubicles, small labs and computer stations. There are even sleeping tubes for employees who were expected to stay overnight.

Deeper in the facility are ruins of the original salt mines that the facility was built upon. There are run down buildings stocked with various complicated devices, and some not so complicated devices like radios, shower curtains and spatulas with the Aperture Science Logo on them.

There are also some small factories inside the facility that create turrets. Turrets are three legged stationary security devices that have a wide spread laser sight. Any living creature that steps into their line of sight will immediately be shot at by a seemingly never ending supply of bullets.

Turrets are not impossible to defeat however. They are flammable, and will explode if lit on fire. They also shut down if they've been knocked over. Finally they cannot move on their own so they will remain starring in one direction.

Anything Notable This Biome Changes About the Setting?:

GLaDOS is fiercely protective of the advanced technology the facility houses and as such has installed light screens at the entrance to the facility. Any Aperture Science property that is taken through the light screens will be instantly vaporized unless GLaDOS allows the objects to pass through. This will prevent the players from gaining access to advanced technology.

Objects she may allow to pass through in exchange for testing or favors are as follows:
Cans of beans
Powdered Milk
Cardboard
Old fashioned Radio
Paints and painbrushes
Spatulas
Aperture Logo clothing and jumpsuits
****************************************

GLaDOS will occasionally send out her two Robot henchmen Atlas and P-body to try and capture potential test subjects. They are however...not the brightest robots and would be easy to thwart. This is simply an excuse players can use if they need a reason to be abducted for testing. They act as GLaDOS eyes, ears and hands outside of the Facility and will take back information to her. They can be convinced to help the playing characters but not inside the Facility. They are unquestionably loyal to GLaDOS and Science.




red_of_the_dead: (Default)

[personal profile] red_of_the_dead 2012-12-02 04:05 pm (UTC)(link)
Is This Part of the Main Biome or a Mini Biome?: Mini Biome
Biome Idea: Santa's workshop...OF DOOM!
Describe the Biome:

A warm glow radiates from what appears to be a festive snow cloaked village. The colored lights decorating the houses cast various shades of every color you can imagine, while holiday themed decorations seem the norm.

At the center of the town is a massive dome factory, humming with energy and life. Puffs of white smoke poof from the chimneys

Festively wrapped and painted crates decorate the main roads leading to the factory, each one loaded with bullets, shotgun shells, batteries and even grenades.

But worst of all is the entire village is overrun with ZOMBIES! Horrible flesh eating decaying walking corpses of the former residents. Zombie elves are never more then five feet tall, but they are durable. They feel no pain, no fear.

They are led...relatively speaking by an undead monstrous creature known as Santa Claus. He rides about it a flying sleigh spreading fear and death wherever he goes. Any sign of life he will attempt to snuff out.

Anything Notable This Biome Changes About the Setting?:
There are tools and supplies that can be salvaged from this biome, but unless they can destroy the undead lich Claus the threat of zombies will always be there. They will keep to their biome though.

The city is run off of magic, deep within the factory a magical core rests and could be tapped into by magical based characters for a quick and plot relevant supercharge.

Oh! And most the tools, clothes, furniture and things are built for the elves so they are smaller then normal.